poser5

Changelog

What shipped, newest first. poser5 releases continuously — entries are grouped by the day the work landed rather than by version number.

Last updated: 4 August 2026

XR input overhaul

4 August 2026

  • NewPointer modes for XR input, plus gesture bindings so hand poses can drive editor actions directly.
  • NewVisibility options for XR controller and hand models — show the tracked hands, the controller meshes, both or neither.
  • ChangedGrant handling refactored into one path; the legacy MMD grant module is gone.
  • ChangedShipped builds are name-mangled, so no module or symbol names leak in the bundle.
  • FixedMMD playback bugs.

Retargeting, IK chain editing and XR sharing

3 August 2026

  • NewMotion retargeting for humanoid models — drive one rig from another's animation.
  • NewManual IK chain editor: build, edit and calibrate chains by hand when auto-rigging guesses wrong.
  • NewMMD player panel for loading and playing MMD motions.
  • NewSurface placement in XR — drop models onto real detected surfaces.
  • NewXR controller binding, wired through the viewport, so buttons and axes map to editor actions.
  • NewHand and controller tracking, and a draggable in-headset menu.
  • NewLight theme, and QR-code sharing to hand an XR session to a headset.
  • FixedLimb bending artifacts.

Companion app foundation

2 August 2026

  • NewBase of the phone companion app, joined from /companion.
  • ChangedPosing rig reworked, plus a broad round of editor upgrades.

Sockets, plugs and manual bone mapping

1 August 2026

  • NewSocket and plug system — attach props and parts to defined points on a model.
  • NewManual humanoid bone mapping, with limb chains built from mesh topology instead of trusting bone names.
  • NewLoad several model entries from a single file.
  • ChangedBone manipulation: better twist and swing clamping, and multi-material mesh visibility support.

Rigging updates

31 July 2026

  • ChangedRigging pass over the character set, plus assorted fixes.

Animation recording and mesh smoothing

15 June 2026

  • NewRecord animations in the editor and replay them.
  • NewMesh smoothing.

Scene agent

1 June 2026

  • NewScene agent for remote command execution and scene inspection.

Autoscaling and IK polish

20 – 31 May 2026

  • ChangedModel autoscaling on import.
  • ChangedModel normalization and pose application now handle IK more predictably.
  • ChangedBoneGizmo improvements and better IK chain calibration.

First public build

13 May 2026

  • Newposer5 — browser-based 3D character posing, running entirely on your own machine.

Everything above runs client-side. Models, motions and audio you load never leave your browser — see Terms & Privacy for the details, and Credits for the open-source work poser5 is built on.