Animation clips, gesture capture and device linking
6 August 2026
- NewGeneric animation clip library: load clips from
.glb,.gltfand.fbxfiles, including files with multiple takes. - NewClip retargeting lets generic animation sources drive compatible humanoid models alongside MMD motion sources.
- NewGuided in-headset gesture capture: countdown, burst sampling, quality review and retry before saving a gesture template.
- NewTemporal hand-gesture recognition for motion gestures such as beckon, wave and point, with improved finger-extension sensing.
- NewPair devices with a QR code or short code, keep the link session alive, and share model files and library entries with a companion device.
- FixedAnimation imports with empty tracks are sanitized before playback; IK stiffness, hand collision and mouse/touch jiggle behavior are also more robust.